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McMullen Sean
Glass Dragons (The Moonworlds Saga, Book 2)
DescriptionSean McMullen, one of Australia's leading genre authors, delivers Glass Dragons, the scintillating sequel to Voyage of the Shadowmoon which Kirkus Reviews called "a brilliantly inventive, marvelously plotted sea-faring fantasy that both mocks and surpasses genre expectations. . . . Australian author McMullen writes like Roger Zelazny at the peak of his powers: his dashing, flamboyant, cleverly resourceful characters trade off insults and reveal surprising abilities as they swagger bravely from one hair-raising scene to another. Exciting, suspenseful, vividly believable, and great, clever fun: a major fantasy-award contender."
Glass Dragons continues the tale of Laron, the chivalrous 700-year-old vampire, the appallingly dangerous and beautiful Velander, and the long-suffering Terikel, as they investigate a secret project of arcane magic, a magic so dangerous it could destroy their world. A project which threatens to fall into the wrong hands. Glass Dragons is a broad and complicated tale, filled with wonderful characters both new and old, woven through with low humor and great courage, built upon grand acts of heroism and love. Enjoy.
Voyage of the Shadowmoon (Moonworlds Saga)
DescriptionSean McMullen, one of Australia's leading genre writers, took America by storm with his sweeping Greatwinter Trilogy, a post-apocalyptic science fiction tour de force that won over critics and readers alike.
Now McMullen delivers Voyage of the Shadowmoon, a fantasy epic of daunting skill and scope. The Shadowmoon is a small, unobtrusive wooden schooner whose passengers and crew are much more than they seem: Ferran, the Shadowmoon’s lusty captain who dreams of power; Roval, the warrior-sorcerer; Velander and Terikel, priestesses of a nearly extinct sect; and the chivalrous vampire Laron, who has been trapped in a fourteen-year-old body for seven hundred years. They sail the coast, gathering useful information, passing as simple traders. But when they witness the awful power of Silverdeath, an uncontrollable doomsday weapon of awesome destructiveness, they realize they must act. But every single king, emperor, and despot covets Silverdeath’s power. It will take all of their wits and more than a little luck if they hope to prevent one of these power-hungry fools from destroying the world. Their only advantage? The Shadowmoon. While it seems to be little more that a small trading vessel--too small for battle, too fat for speed—it is actually one of the most sophisticated vessels in the world, one that allows them to travel to places where no others would dare. They can only hope it will be enough to save them all before Silverdeath rains destruction across their entire world.
The Miocene Arrow
DescriptionIn a fortieth-century America of ancient kingdoms with opulent courts, hereditary engineering guilds, and rigid class distinction in warfare, a centuries-old balance of power is shattered by a few dozen Australian infiltrators. Against a rich backdrop of war, chivalry, conspiracy, and a diesel-powered arms race, a dangerous secret alliance has formed. Now the unlikely trio of an airlord, an abbess, and a fugitive are joined together in a desperate race against time to stop the ultimate doomsday machine from being launched:
Voidfarer: A Tale of the Moonworlds Saga
List Price: Price: $5.49 You Save: $22.46 (80%) DescriptionAt first Wayfarer Inspector Danolarian thought the huge oval thing that had fallen from the sky was a dragon's egg. When it opened, however, he knew that it was much, much worse. His world was being invaded by pitiless sorcerers from Lupan, who could sweep whole armies aside, and even defeat the invulnerable glass dragons. Surrender or flight were the only options ... but not for Inspector Danolarian, his Wayfarer Constables, and his sweetheart, the sorceress Lavenci.
Although Danolarian is no sorcerer, he's no ordinary Wayfarer either. Faced with civilization crumbling around him, and organized resistance shattered by the invincible magic of the Lupanians, he chances upon an unlikely ally and begins to fight back. It won't be easy, for he has to rally the demoralized sorcerers of Alberin, organize its terrified citizens, stay one step ahead of his own past, and, most importantly, survive a dinner party with Lavenci's mother.
Souls in the Great Machine (Greatwinter Trilogy)
Product Details
DescriptionThe great Calculor of Libris was forced to watch as Overmayor Zarvora had four of its components lined up against a wall and shot for negligence. Thereafter, its calculations were free from errors, and that was just as well-for only this strangest of calculating machines and its two thousand enslaved components could save the world from a new ice age.
And all the while a faint mirrorsun hangs in the night sky, warning of the cold to come. In Sean McMullen's glittering, dynamic, and exotic world two millennia from now, there is no more electricity, wind engines are leading-edge technology, librarians fight duels to settle disputes, steam power is banned by every major religion, and a mysterious siren "Call" lures people to their death. Nevertheless, the brilliant and ruthless Zarvora intends to start a war in space against inconceivably ancient nuclear battle stations. Unbeknownst to Zarvora, however, the greatest threat to humanity is neither a machine nor a force but her demented and implacable enemy Lemorel, who has resurrected an obscene and evil concept from the distant past: Total War. Souls in the Great Machine is the first volume of Sean McMullen's brilliant future history of the world of Greatwinter In 40th-century Australia, Zarvora Cybeline discovers the world is threatened by destruction from the sky--yet the planet doesn't have enough technology even to build a steam engine. To save civilization, Zarvora must recover lost 21st-century technology. But technology is proscribed, and the dangers from the sky are joined by enemies in the sea, and even among her own ranks. Zarvora embarks on a bold and ruthless plan to save a world no one else believes is in danger. Souls in the Great Machine is a big book at 450 pages. Stuffed fuller than a Thanksgiving turkey with great storylines, characters, and concepts, it's got thrilling action, hair's-breadth escapes, tyranny, treachery, villainy, heroism, duels, riots, war, love, hate, obsession, powerful women, mad monks, a returning ice age, a lost race, rediscovered civilizations, invasions, executions, high-tech, steampunk tech, a computer with human components, and numerous subplots. In short, Souls in the Great Machine is huge; it is epic--but it is not sprawling. In the hands of most authors, this complex and ambitious SF novel would be a trilogy. And while Souls may occasionally move a little too fast, the plot never drags and the reader's interest never flags. If you're looking for a sense of wonder, for adventure that respects your intelligence, for an enormously fun read--look no further than Souls in the Great Machine. --Cynthia Ward McMullen Sean News![]()
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